GDScript Enums: The Backbone of Clean Architecture
If you spend enough time building software from the ground up, you inevitably develop a profound intolerance for ambiguity. Game development, in particular, is a ruthlessly unforgiving discipline. It is an intricate web of state machines, overlapping physics, and intersecting logic loops. If you do not construct a rigid, explicitly defined foundation for your game’s data, that web will very quickly decay into an unmaintainable tangle of digital duct tape. ...